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Unwanted effect with de indirect light.
 
Hi Kirgman.

I recently encountered a problem that I can't find a solution for.

It's an unwanted effect when I use the alpha channel and two surfaces are very close together.

It doesn't create an unwanted shadow. Rather, it creates a bounce of indirect light, creating shadow or light depending on the indirect light value.

I have to adjust the value to make the effect disappear, compromising the lighting I really want.

I've used the Centileo tag on the affected objects, which allows me to avoid them being affected by the GI, but the desired effect isn't achieved.

Best.
Centileo on RTX 5090, Is Centileo supported on RTX 5090?
 
Hi Kirgman.
I just upgraded to rtx 5090 and centileo does not render in IPR (Render directly I have not tried)
Is Centileo currently compatible with RTX 5090?
Gaussian Splatting on Centileo?, Gaussian Splatting on Centileo?
 
Hi Kirgman.

Are you contemplating the possibility of incorporating Gaussian splatting in future versions of Centileo?
Loss of performance., Performance loss of about 30% in the version up to 0.680
 
User  Posts: 22
Oct 5, 2024 23:18
I would like to know the experience of other users if the same thing happens to them as to me.

From version 0.680 onwards I have experienced a considerable performance drop of around 30% in render speed and in some scenarios even 40%.

Forcing me to give up the following versions since the speed/quality ratio was the main virtue for which I chose Centileo for my projects. And with this loss it is no longer an attractive option in favor of other options.

Is the same thing happening to you?

On the part of the creators of Centileo, any explanation that justifies it?

Thanks in advance.
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